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(I'm gonna put up the redesign now. F it) |
m (forgot to make this change here) |
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* {{ClassRefItem|Part}} | * {{ClassRefItem|Part}} | ||
* {{ClassRefItem|CornerWedgePart}} | * {{ClassRefItem|CornerWedgePart}} | ||
* {{ClassRefItem|SkateboardPlatform}} | * {{ClassRefItem|SkateboardPlatform}} | ||
* {{ClassRefItem|TrussPart}} | * {{ClassRefItem|TrussPart}} | ||
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==Structural Classes== | ==Structural Classes== | ||
[[Structural_Class|Structural Classes]], or "superclasses", are objects which can't be created or used with Instance.new in game, but are the basis for other objects to inherit properties, events, and methods. | [[Structural_Class|Structural Classes]], or "superclasses", are objects which can't be created or used with Instance.new in game, but are the basis for other objects to inherit properties, events, and methods. For example, {{ClassRefItem|Part}}, {{ClassRefItem|TrussPart}}, and {{ClassRefItem|WedgePart}} all inherit from the structural class {{ClassRefItem|BasePart}}. | ||
Essentially, they're used for creating objects that are mostly similar, but slightly diverge, such as a Part and TrussPart. They both require the same properties and methods but their physical appearance and functionality diverge. | Essentially, they're used for creating objects that are mostly similar, but slightly diverge, such as a Part and TrussPart. They both require the same properties and methods but their physical appearance and functionality diverge. | ||
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* {{ClassRefItem|NetworkServer}} | * {{ClassRefItem|NetworkServer}} | ||
* {{ClassRefItem|NetworkSettings}} | * {{ClassRefItem|NetworkSettings}} | ||
* {{ClassRefItem|PrismPart}} | |||
* {{ClassRefItem|PyramidPart}} | |||
* {{ClassRefItem|RightAngleRampPart}} | |||
* {{ClassRefItem|ReflectionMetadataMember}} | * {{ClassRefItem|ReflectionMetadataMember}} | ||
* {{ClassRefItem|RunningAverageItemDouble}} | * {{ClassRefItem|RunningAverageItemDouble}} |