Music: Difference between revisions

5 bytes added ,  12 April 2023
m
→‎Local Assets: added "many"
(→‎External Services: - dont want to have two of these {{WIP}} in the same page, looks weird)
m (→‎Local Assets: added "many")
Line 9: Line 9:


== Local Assets ==  
== Local Assets ==  
After long hours of looking through old ROBLOX games in studio, it would not take long to discover a link which includes the term <code>rbxasset://</code>. This phrase, '''rbxasset''', is in reference to the '''content''' folder which is in every old ROBLOX client folder. An example of this link used in action is with the default face, which is called '''face.png''', in the '''textures''' folder. The result would be <code>rbxasset://textures/face.png</code>.
After many long hours of looking through old ROBLOX games in studio, it would not take long to discover a link which includes the term <code>rbxasset://</code>. This phrase, '''rbxasset''', is in reference to the '''content''' folder which is in every old ROBLOX client folder. An example of this link used in action is with the default face, which is called '''face.png''', in the '''textures''' folder. The result would be <code>rbxasset://textures/face.png</code>.


You can add your own music in your own custom folder through the same method, but this method would only work locally on your own computer. If you publish a game with a local redirect, other players will not be able to hear nor see any custom assets you use in the game — you would have to give them the custom folder, and tell them to put it in the content folder for it to work.
You can add your own music in your own custom folder through the same method, but this method would only work locally on your own computer. If you publish a game with a local redirect, other players will not be able to hear nor see any custom assets you use in the game — you would have to give them the custom folder, and tell them to put it in the content folder for it to work.