256
edits
(Improvements) |
(ClearAllChildren, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstChildOfClass) |
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Line 27: | Line 27: | ||
end | end | ||
return descendants | return descendants | ||
end | |||
</syntaxhighlight> | |||
== ClearAllChildren == | |||
Use this when working with releases before 49. | |||
<syntaxhighlight lang="lua"> | |||
local function clearAllChildren(instance) | |||
for index, value in ipairs(instance:GetChildren()) do | |||
value:Remove() | |||
end | |||
end | |||
</syntaxhighlight> | |||
== FindFirstAncestor == | |||
<syntaxhighlight lang="lua"> | |||
local function findFirstAncestor(instance, name) | |||
local ancestor = instance.Parent | |||
while ancestor and ancestor ~= game do | |||
if ancestor.Name == name then | |||
return ancestor | |||
else | |||
ancestor = ancestor.Parent | |||
end | |||
end | |||
return nil | |||
end | |||
</syntaxhighlight> | |||
== FindFirstAncestorOfClass == | |||
<syntaxhighlight lang="lua"> | |||
local function findFirstAncestorOfClass(instance, className) | |||
local ancestor = instance.Parent | |||
while ancestor and ancestor ~= game do | |||
if ancestor.ClassName == className then | |||
return ancestor | |||
else | |||
ancestor = ancestor.Parent | |||
end | |||
end | |||
return nil | |||
end | |||
</syntaxhighlight> | |||
== FindFirstChildOfClass == | |||
<syntaxhighlight lang="lua"> | |||
local function findFirstChildOfClass(instance, className) | |||
for index, value in ipairs(instance:GetChildren()) do | |||
if value.ClassName == className then | |||
return value | |||
end | |||
end | |||
return nil | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
edits