RBX.lua.Terrain (Object): Difference between revisions

m
nonstandard addition; not sure if added in 2011 or 2012
>Sduke524
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m (nonstandard addition; not sure if added in 2011 or 2012)
 
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{{NonStandard|reason=This feature was added in 2011.}}
{{Map|Class Reference|RBX.lua.Terrain (Object)}}
{{Map|Class Reference|RBX.lua.Terrain (Object)}}
{{ObjectPage|name=Terrain|[[RBX.lua.Terrain (Object)|Terrain]] is a feature that allows players to have <em>a lot</em> of blocks (about 16 millions) with almost no lag. It uses voxels and provides an huge grid of 4x4x4 blocks that can have different materials and shapes. While [[RBX.lua.Terrain (Object)|Terrain]] inherits from [[RBX.lua.BasePart (Object)|BasePart]], most of the inherited properties and methods will have no effect on the [[RBX.lua.Terrain (Object)|Terrain]] object; instead use those methods and properties specific to the [[RBX.lua.Terrain (Object)|Terrain]] object.
{{ObjectPage|name=Terrain|[[RBX.lua.Terrain (Object)|Terrain]] is a feature that allows players to have <em>a lot</em> of blocks (about 16 millions) with almost no lag. It uses voxels and provides an huge grid of 4x4x4 blocks that can have different materials and shapes. While [[RBX.lua.Terrain (Object)|Terrain]] inherits from [[RBX.lua.BasePart (Object)|BasePart]], most of the inherited properties and methods will have no effect on the [[RBX.lua.Terrain (Object)|Terrain]] object; instead use those methods and properties specific to the [[RBX.lua.Terrain (Object)|Terrain]] object.