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* Support two or more rendering buffers | * Support two or more rendering buffers | ||
There are additional undocumented requirements: | There are additional undocumented requirements: | ||
* | * First word of the graphics card name contains ALL-IN-WONDER, Intel, GeForce, MX, or Radeon | ||
** This check often fails because GeForce or MX cards usually have NVIDIA as the first word. | |||
=== How to check your system === | === How to check your system === | ||
# Open a place file in the client. | # Open a place file in the client. | ||
# Check the log file that ends in "gfx_d3d.txt" | # Check the log file that ends in "gfx_d3d.txt" | ||
# Look for "RBX device", which needs to be one of the allowed names. | |||
# Look for "RBX vidMemSize", which needs to be at least a certain amount. | # Look for "RBX vidMemSize", which needs to be at least a certain amount. | ||
# Look for "Multiple Render Targets", which needs to be 2 or more. | # Look for "Multiple Render Targets", which needs to be 2 or more. |
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