How to make a Trampoline: Difference between revisions
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>Mindraker (Now we have a script in there...) |
>Mindraker mNo edit summary |
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{{CatUp|Tutorials}} | |||
__TOC__ | |||
==Introduction== | ==Introduction== | ||
This is a | This tutorial is intended to show how to build a trampoline. | ||
==Setup== | ==Setup== | ||
Let's begin by adding one | Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the properties window, then select View->Properties. | ||
== | ==Script== | ||
* Select the brick. | * Select the brick. | ||
* Insert > Object > Script. | * Insert > Object > Script. | ||
Line 26: | Line 29: | ||
This script was taken right from the trampoline model. | This script was taken right from the trampoline model. | ||
The problem with this is that if you make your entire trampoline with this script, the trampoline will bounce equally high in the middle as on the outer edge. This isn't representative of real life. So, what you can do is make the trampoline bricks in the middle bounce a little higher (the 'sweet spot') than on the outer edges to make it a little more realistic. | The problem with this is that if you make your entire trampoline with this script, the trampoline will bounce equally high in the middle as on the outer edge. This isn't representative of real life. So, what you can do is make the trampoline bricks in the middle bounce a little higher (the 'sweet spot') than on the outer edges to make it a little more realistic. | ||
[[Category:Scripting Tutorials]] |
Revision as of 11:18, 26 September 2008
Introduction
This tutorial is intended to show how to build a trampoline.
Setup
Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the properties window, then select View->Properties.
Script
- Select the brick.
- Insert > Object > Script.
- Copy and Paste the following into the script object:
function onTouched(part) -- when the brick gets touched if part.Parent ~= nil then -- if it's human local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Parent.Torso.Velocity=Vector3.new(0,200,0) -- shoot your humanoid in the air to y=200 wait(0.5) -- wait this long end end end script.Parent.Touched:connect(onTouched)
This script was taken right from the trampoline model. The problem with this is that if you make your entire trampoline with this script, the trampoline will bounce equally high in the middle as on the outer edge. This isn't representative of real life. So, what you can do is make the trampoline bricks in the middle bounce a little higher (the 'sweet spot') than on the outer edges to make it a little more realistic.