How to make a Trampoline: Difference between revisions

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[[Category:Scripting Tutorials]]
[[Category:Scripting Tutorials]]
==Another Way Is To Change The "Y" Velocity==
Ok first select the brick,and in the properties window go down to where you find "Velocity"Find the + next to it...then change the "y" Value To 0-300.NOTE:If it goes over 500 your body might disapear!

Revision as of 22:27, 27 September 2008

Introduction

This tutorial is intended to show how to build a trampoline.

Setup

Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the properties window, then select View->Properties.

Script

  • Select the brick.
  • Insert > Object > Script.
  • Copy and Paste the following into the script object:
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it's human
		local h = part.Parent:findFirstChild("Humanoid") 
			if h~=nil then 
				
h.Parent.Torso.Velocity=Vector3.new(0,200,0) -- shoot your humanoid in the air to y=200
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)

This script was taken right from the trampoline model. The problem with this is that if you make your entire trampoline with this script, the trampoline will bounce equally high in the middle as on the outer edge. This isn't representative of real life. So, what you can do is make the trampoline bricks in the middle bounce a little higher (the 'sweet spot') than on the outer edges to make it a little more realistic.

Another Way Is To Change The "Y" Velocity

Ok first select the brick,and in the properties window go down to where you find "Velocity"Find the + next to it...then change the "y" Value To 0-300.NOTE:If it goes over 500 your body might disapear!