Position (Property)

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When used in 3D objects, such as Parts and other items, this property is a Vector3.

Property Vector3 Position
Description Stores the current location of the object in world coordinates.
Member of BasePart, Explosion

When used in 2D GUI objects, such as TextButtons, this property is a UDim2 instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects.

Property UDim2 Position
Description Sets the position of the GUI object in object coordinates.
Member of GuiObject

Note, the lowercase property operates differently. Rather than setting the location of an object, the lowercase position property specifies a goal location for that object.

Property Vector3 position
Description Sets the goal position for the object.
Member of BodyPosition