PlayerAdded (Event): Difference between revisions

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>Sncplay42
(added warning about play solo)
>Jopc67
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{{clear floats}}
{{clear floats}}


{{EmphasisBox|'''Note''': This method does not work as expected in [[Solo mode]], because the player is created before scripts that connect to PlayerAdded run.|red|dark=y}}
{{Example|<code lua>
 
{{Example|<pre>
local function onPlayerEntered(newPlayer)
local function onPlayerEntered(newPlayer)
  wait(10)
    wait(10)
  newPlayer.Character.Torso.Transparency = 1
    newPlayer.Character.Torso.Transparency = 1
end
end


game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerAdded:connect(onPlayerEntered)
</pre>}}
</code>}}
 
{{EmphasisBox|'''Note''': This method does not work as expected in [[Solo mode]], because the player is created before scripts that connect to PlayerAdded run.  To fix this problem during solo add this to the end of a script:|red|dark=y}}
 
 
<code lua>
for i,v in pairs(game.Players:GetChildren()) do onPlayerEntered(v) end
</code>


[[Category:Events]]
[[Category:Events]]
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