PlayerAdded (Event): Difference between revisions
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>Sncplay42 (added warning about play solo) |
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{{clear floats}} | {{clear floats}} | ||
{{Example|<code lua> | |||
{{Example|< | |||
local function onPlayerEntered(newPlayer) | local function onPlayerEntered(newPlayer) | ||
wait(10) | |||
newPlayer.Character.Torso.Transparency = 1 | |||
end | end | ||
game.Players.PlayerAdded:connect(onPlayerEntered) | game.Players.PlayerAdded:connect(onPlayerEntered) | ||
</ | </code>}} | ||
{{EmphasisBox|'''Note''': This method does not work as expected in [[Solo mode]], because the player is created before scripts that connect to PlayerAdded run. To fix this problem during solo add this to the end of a script:|red|dark=y}} | |||
<code lua> | |||
for i,v in pairs(game.Players:GetChildren()) do onPlayerEntered(v) end | |||
</code> | |||
[[Category:Events]] | [[Category:Events]] |