RBX.lua.Camera (Object): Difference between revisions

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Current Limitations: The current Camera is not designed to be manipulated by the Lua API. As a result you cannot take complete control of the Camera using a script. Editing the CoordinateFrame property of the Camera Object can control it, however the game engine will edit the camera's state once every frame, resulting in a minimum 1 frame lag when manually editing a camera.
Current Limitations: The current Camera is not designed to be manipulated by the Lua API. As a result you cannot take complete control of the Camera using a script. Editing the CoordinateFrame property of the Camera Object can control it, however the game engine will edit the camera's state once every frame, resulting in a minimum 1 frame lag when manually editing a camera. Also, the camera cannot be turned upside down. The Y CoordinateFrame property cannot go below 0.


It is possible to lock the camera to a position, if you set it's position or CFrame values to math.huge it will prevent the camera from moving. This can cause issues, or it may not work at all. Use with caution.
It is possible to lock the camera to a position, if you set it's position or CFrame values to math.huge it will prevent the camera from moving. This can cause issues, or it may not work at all. Use with caution.
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