>Mindraker |
>Camoy |
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| {{CatUp|Class reference}} | | {{ObjectPage|name=FlagStand|The FlagStand is like a [[Part]], but it holds a [[Flag]] on it. |
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| The FlagStand is like a [[RBX.lua.Part (Object)|Part]], but it holds a [[RBX.lua.Flag (Object)|Flag]] on it.
| | If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the team. The flag will then regenerate at the originating flag stand.}} |
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| If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the team. The flag will then regenerate at the originating flag stand. | |
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| ==Functions==
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| In addition to the global functions, the FlagStand also has the following functions:
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| * [[BreakJoints]]
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| * [[GetMass]]
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| * [[MakeJoints]]
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| ==Properties==
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| In addition to the global properties, the FlagStand also has these properties:
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| *[[Anchored]]
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| *[[BrickColor]]
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| *[[CFrame]]
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| *[[CanCollide]]
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| *[[Controller]]
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| *[[ControllerFlagShown]]
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| *[[Elasticity]]
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| *[[Friction]]
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| *[[Locked]]
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| *[[Position]]
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| *[[Reflectance]]
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| *[[RotVelocity]]
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| *[[Shape]]
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| *[[Size]]
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| *[[TeamColor]]
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| *[[Transparency]]
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| *[[Velocity]]
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| *[[formFactor]]
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| ==Surfaces==
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| Since the FlagStand is a 3D rendered object, it has surface properties and inputs. There is a Parameter A, B a Surface and a SurfaceInput for each of the 6 sides (Back, Bottom, Front, Left, Right, and Top). Since they all work the same, they are only documented once:
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| *[[BackParamA]]
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| *[[BackParamB]]
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| *[[BackSurface]]
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| *[[BackSurfaceInput]]
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| *[[BottomParamA]]
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| *[[BottomParamB]]
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| *[[BottomSurface]]
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| *[[BottomSurfaceInput]]
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| *[[FrontParamA]]
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| *[[FrontParamB]]
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| *[[FrontSurface]]
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| *[[FrontSurfaceInput]]
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| *[[LeftParamA]]
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| *[[LeftParamB]]
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| *[[LeftSurface]]
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| *[[LeftSurfaceInput]]
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| *[[RightParamA]]
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| *[[RightParamB]]
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| *[[RightSurface]]
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| *[[RightSurfaceInput]]
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| *[[TopParamA]]
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| *[[TopParamB]]
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| *[[TopSurface]]
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| *[[TopSurfaceInput]]
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| ==Events==
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| In addition to the global events, the FlagStand also has these:
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| * [[FlagCaptured]]
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| * [[OutfitChanged]]
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| * [[Touched]]
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| [[Category:ROBLOX Lua Objects]]
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