RBX.lua.SpawnLocation (Object): Difference between revisions

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#REDIRECT [[SpawnLocation (Object)]]
{{CatUp|Class reference}}
__NOTOC__
 
The '''SpawnLocation''' object is a special type of brick that will make a player on the same team spawn at that location. These can be made as checkpoints, so that when a player touches it, they will change teams to the spawn location's team. They can also be set to auto assign people who join the game to a team. This will auto-balance people joining amongst the teams. A Team object of the same color will also be added into the Teams container when a spawn location is created.
 
==Functions==
In addition to the global functions, the SpawnLocation also has these functions:
 
* [[BreakJoints (Function)|BreakJoints]]
* [[GetMass (Function)|GetMass]]
* [[MakeJoints (Function)|MakeJoints]]
 
==Properties==
In addition to the global properties, the SpawnLocation also has these properties:
 
*[[AllowTeamChangeOnTouch]]
*[[Anchored]]
*[[BrickColor (Property)|BrickColor]]
*[[CFrame (Property)|CFrame]]
*[[CanCollide]]
*[[Controller]]
*[[ControllerFlagShown]]
*[[Duration]]
*[[Elasticity]]
*[[Friction]]
*[[Locked]]
*[[Neutral]]
*[[Position]]
*[[Reflectance]]
*[[RotVelocity]]
*[[Shape]]
*[[Size]]
*[[TeamColor]]
*[[Transparency]]
*[[Velocity]]
*[[formFactor]]
 
 
These properties have been changed or are no longer used:
 
*[[CastShadows]]
*[[Cullable]]
 
==Surfaces==
Since the SpawnLocation is a 3D rendered object, it has surface properties and inputs. There is a Parameter A, B a Surface and a SurfaceInput for each of the 6 sides. Since they all work the same, they are only documented once. Simply place the name of the side in front of the property:
 
*[[BackParamA]]
*[[BackParamB]]
*[[BackSurface]]
*[[BackSurfaceInput]]
 
*[[BottomParamA]]
*[[BottomParamB]]
*[[BottomSurface]]
*[[BottomSurfaceInput]]
 
*[[FrontParamA]]
*[[FrontParamB]]
*[[FrontSurface]]
*[[FrontSurfaceInput]]
 
*[[LeftParamA]]
*[[LeftParamB]]
*[[LeftSurface]]
*[[LeftSurfaceInput]]
 
*[[RightParamA]]
*[[RightParamB]]
*[[RightSurface]]
*[[RightSurfaceInput]]
 
*[[TopParamA]]
*[[TopParamB]]
*[[TopSurface]]
*[[TopSurfaceInput]]
 
==Events==
In addition to the global events, the SpawnLocation also has these events:
 
* [[OutfitChanged]]
* [[Touched]]
 
[[Category:ROBLOX Lua Objects]]
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