Random terrain: Difference between revisions

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>Sduke524
(You forgot to add a space in the empty line, also why did you change all the code? It was fine.)
>MrHistory
Line 93: Line 93:
     local a=part:clone()  
     local a=part:clone()  
     local random_factor=math.random(-2,2)
     local random_factor=math.random(-2,2)
     a.Size=Vector3.new(par.Size.X/Xlength,rand+random_factor,par.Size.Z/Zlength)
     a.Size=Vector3.new(part.Size.X/Xlength,rand+random_factor,par.Size.Z/Zlength)
     if random_factor>0 then
     if random_factor>0 then
         rand=rand+random_factor
         rand=rand+random_factor
     end
     end
[[Image:Mountain.PNG|center|200px]]
[[Image:Mountain.PNG|center|200px]]
=== Lake ===
=== Lake ===
Now to make a lake, we won't need random_factor or rand. All that will be needed is a little bit of math to add in the weighted factors. Just try
Now to make a lake, we won't need random_factor or rand. All that will be needed is a little bit of math to add in the weighted factors. Just try
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