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Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Remove( )
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Returns
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nil
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Description:
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Sets the Parent property to nil and calls Remove() on all children.
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Member of:
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Instance
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MakeJoints( )
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Returns
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nil
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Description:
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Creates a joint on any side of the object that has a surface ID that can make a joint.
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Member of:
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BasePart, Model
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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There are two different Velocity properties:
Velocity
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Type
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Vector3
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Description
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Stores the speed and movement direction of the object.
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Member of
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BasePart
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velocity
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Type
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Vector3
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Description
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Determines the constant directional force applied to the parent object.
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Member of
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BodyVelocity
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Touched ( BasePart otherPart )
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Description
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Fired when another object comes in contact with this object.
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Member of:
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BasePart
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