Focus (Property): Difference between revisions
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{{Example|The following example only works in a LocalScript<br/><syntaxhighlight lang="lua"> | {{Example|The following example only works in a LocalScript<br/><syntaxhighlight lang="lua"> | ||
game.Workspace.CurrentCamera.Focus = CFrame.new(game.Workspace.Part.Position) | game.Workspace.CurrentCamera.Focus = CFrame.new(game.Workspace.Part.Position) | ||
</ | </syntaxhighlight><br/>The above example will set the position the camera is pointing towards to the position of the Part in Workspace.}} | ||
==See Also== | ==See Also== |
Latest revision as of 01:44, 27 April 2023
Focus | |
Type | CFrame |
Description | Sets the position the Camera is pointing towards. If the CameraSubject is defined, it is set automatically to a CFrame at the position of the CameraSubject pointing towards the camera's CFrame. |
Member of | Camera |
Example
The following example only works in a LocalScriptgame.Workspace.CurrentCamera.Focus = CFrame.new(game.Workspace.Part.Position)
The above example will set the position the camera is pointing towards to the position of the Part in Workspace.