Talk:FAQ

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If anyone wants to help me to fill these in, I am going to eventually make articles for each. Telamon

Created How Do I start Roblox Studio?.

Created How do I make my place bigger?

---Mr Doom Bringer 23:12, 10 January 2007 (CST)

How do you add pilot?

I pressed the toolbox button. Then the tools and pilot isn't there. I already have planes but when I get on I can't pilot my planes. Help.

The Pilot tool is a player-made thing. You will have to search the "All Models" menu. ---Gamer3D at 20:40, 23 April 2007 (CDT)

Thank *insert religious leader here*. FINALLY someone who knows how to use a Wiki. ---Mr Doom Bringer 14:18, 24 April 2007 (CDT)

Roblox Studio vs. Scritping

Just thought I'd ask. It seems like Q's under Roblox Studio are mixed up with the ones under Scripting. So my question is, how should the Q's be classified? Should anything involving scripts goes under scripting? And anything else involving the studio goes under Roblox Studio? --?-Anaminus-?

It's kinda just tossed together right now. Every time I or someone else thinks of something, or find something on the Forums, we will run in to the faq page and add something to answer it. They are generally classified as

  • Scripting: Anything having to do with Lua.
  • Studio: General things with the studio, like adding tools and whatnot.
  • Technical: this should be self-explanatory and obvious.

Everything else gets dumped into Misc.

Just go by what you think is right. ---Mr Doom Bringer 23:20, 13 August 2007 (CDT)

Oh, hey. You can add your signature by putting in four tilde's (~~~~)

A Question

Shadows333 asks (or is making): How do I make a brick thats gives me weapons when I touch it?

Yeah, asking. I'll get around to it eventually. ---Mr Doom Bringer 19:19, 17 August 2007 (CDT)


I put a "See discussion!" in the summary when I changed the article, but later changed my idea of what I was going to put, so there's nothing here to see. Just so you're not confused. -Anaminus 17:05, 3 September 2007 (CDT)

To get weapons when you touch a brick or an area search sword box in the toolbox, select the bottom one (I think its the best) then...go into the present script and change LinkedSword with any linked weapon you want then add the linked weapon to the lightining! --Sloso 18:53, 6 September 2007 (CDT)

Oi, oi! Page needs to be reverted and the previous editor punished for erasing the text of the article. --Twila27 6:57, 27 November 2007 (CST)

Trading Tix and Robux

There needs to be a FAQ for trading Tix and Robux. I say this because even I was confused about the trade process.

How would I turn a brick so slightly?

Istead of 90 degrees. User:SaladDog/sig 16:04, 2 February 2008 (CST)

There is no way of doing this with any tools, but scripts can. It's an involved process and requires some knowledge of how a rotation matrix works, well beyond my skill. ---Mr Doom Bringer 15:28, 3 February 2008 (CST)
Hm... Perhaps someone should go find one of those rotation tools and check out the script? >_>. Oh... alright, I'll go try it, but I probably won't understand... Or maybe I will... It SOUNDS really complicated, but... I better go... --JustinP231 15:29, 13 March 2008 (CDT)
Well, I looked up Anaminus' "Rotate Tool" and took a look at the scripting. To my disbelief, I actually UNDERSTOOD what it was saying! O.o. Anyway... Here's what I got. You just type what I'm about to tell you into the command thing...
    game.Workspace.BRICK.CFrame = game.Workspace.BRICK.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 0), #)

It seems like it works like this: For the Vector3 part, make the axis you want to rotate, one. As for the # part, I haven't figured out exactly what to put there (although I suspect it's the degree of rotation), but I experimented, and any random number seems to work, trial and error should help you there. Like, let's say you want to rotate it some amount on the Y axis...

    game.Workspace.BRICK.CFrame = game.Workspace.BRICK.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), #)

Awesome. This should prove infinitely useful. Should I go ahead and write an article about this? Yeah... But, should it go under "Tutorials", or "FAQ"? --JustinP231 15:42, 13 March 2008 (CDT)

Um, wait... I made a small mistake. In the Vector3 part, you don't make the way you want it to rotate 1, you make the AXIS you want to ROTATE IT AROUND 1. Like, if I wanted to rotate it left-right, I'd have to rotate it around the Y axis, thus instead of Vector3.new(1, 0, 0), I'd put Vector3.new(0, 1, 0). Understand? I barely do. XD --JustinP231 15:49, 13 March 2008 (CDT)

It won't work

Every time I try to play a game or visit my place all I see is the sky and I can't do anything but I've played a couple games before why won't it work?
Hmmm..... Thats weird. Its probobly glitching. Try again and if still doesnt work try to undownload it then download it again. Thats never happend to me before. -Legofan4364j

oh ya u 4got to restart your computer in the prosses.... hope it helps :)

IT'S OFFICIAL OMG!

The flexablity of this page is just as worse as cemment in a parking garage. Seriously, why are the Help Center and this page serperated. There's no need for that because this wiki doesn't recieve enough traffic. Although it will probably be revert prone with my idea, I suggest that this become one giant page that links to the main page. Sure, noobs will vandalise it and the Main Page will be completely destroyed (If they're smart enough to relise that editing this page, and not the Main page directly, will cause it to change), but there's already enough people here to revert it on site.

⇒OutOfSpace

How do I make hinges work?

I am making a place and I want to add doors. I have used hinges, but they haven't made the door rotate when I push it. Is there anything that can help me? Codefreak5 14:31, 10 December 2008 (UTC)[[1]]That is my site. MY SITE!!!!!!!!!!

Try reading How To Make A Door . Now, this isn't the same as a VIP door... it's just a plain old door. MINDRAKER 20:01, 10 December 2008 (UTC)


use a rotation script. Duh. -Shulme

Layout

Is there any nice way to make the "Scripting" box as long as the "Basics" one, so it looks better? --SNCPlay42 15:03, 16 July 2011 (UTC)

Hah! You wish! You've never done web design, have you? It's pretty much impossible to do that. The options are:
  • Specify an explicit height on all the boxes
  • Use some cool proprietary CSS trickery (firefox and chrome only)
  • Do it at the expense of the round bottom borders
  • Do it at the expense of driving me mad by using tables
15:08, 16 July 2011 (UTC)
You could just smash enter a bunch of times and stop when they are lined up. Makes it look good for the reader, but makes it very ugly for editors. It's an option, but I think that does more harm than just leaving it the way it is.--Gordonrox24 | Talk 18:00, 16 July 2011 (UTC)
That's no better than the explicit height solution, and is much less maintainable.
18:10, 16 July 2011 (UTC)
I notice that page already uses a table to position the items...
There's got to be a way to make an element fill up a whole cell - right? --SNCPlay42 22:47, 30 July 2011 (UTC)