RBX.lua.StudioTool (Object)

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Preliminary:This item is under development and is likely to change. Use only for experimental work.
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
Enabled
Property Bool Enabled
Description Enables the functionality of an object
Member of Flag, Sparkles, Tool, Fire, StudioTool
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
Equipped ( Mouse mouse )
Description Fired when tool is equipped.
Member of: Tool
Equipped ( Instance humanoid, Instance skateboardController )
Description Fired when a skateboard is equipped.
Member of: SkateboardPlatform


Description

This event is triggered even a tool is equipped.

In a LocalScript:

Example
local function onEquipped(mouse)
  mouse.KeyDown:connect(onKeyDown)
  mouse.Button1Down.connect(function() onButton1Down(mouse) end)
end
tool.Equipped:connect(onEquipped)


Getting The Mouse Secretly

In one of your games you might want a player to have to click or press a key or something, but what if you don't want them to have to select a hopperbin or tool? One neat thing we can do with the tool is parent it into a player, and the equipped event will fire, giving us their mouse. Then we can do the clicking and pressing stuffs and delete the tool! Here's an example of a script that would get the mouse without them seeing anything:

Example
--This would go in the starterpack.
Player = script.Parent.Parent --Get the player.
Tool = Instance.new("Tool") --Create a tool.
Handle = Instance.new("Part",Tool) --Make a handle part so it will equip.
Handle.Name = "Handle" --Make sure it's called handle, or it won't work.
Tool.Equipped:connect(function(mouse) --When it's equipped fire a function.
    Tool.Parent = nil --Delete the tool so they don't see anything.
    mouse.KeyDown:connect(function(key) --When they press a key fire a function.
        print(key) --Print the key they pressed.
    end) --End the key function.
end) --End the equip function.
Tool.Parent = Player.Character --Parent it to the their character AFTER we have the equipped function ready so it will fire.


Now when the player presses a key it will print, and they didn't have to equip a tool or do anything!

Limitations

  • Tool may equip before script add the connection, if both are added to Workspace on another machine.
  • This event may not fire if the tool moves or removes before it reaches the right state.
Unequipped ( )
Description Fired whenever you unequipp the object.
Member of: Tool, Flag, SkateboardPlatform
Activated ( )
Description Fired when the player clicks while a tool is equipped.
Member of: Tool, StudioTool
Deactivated ( )
Description Fired immediately after the Activated event.
Member of: Tool
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance