[ Instance
$Clone {Instance}
$FindFirstChild (string, bool = false) {Instance}
$GetChildren {table}
*$GetDebugId (int = 4) {string}
*$GetDebugId (int = 4) {string}
$GetFullName {string}
$IsA (string) {bool}
$IsAncestorOf (Instance) {bool}
$IsDescendantOf (Instance) {bool}
$Remove
~$children {table}
~$clone {Instance}
~$remove
~$isA (string) {bool}
~$findFirstChild (string, bool = false) {Instance}
#Archivable {bool}
#ClassName {bool}
#DataCost {int}
#Name {string}
#Parent {Instance}
#RobloxLocked {bool}
~#archivable {bool}
~#className {string}
@AncestryChanged (Instance, Instance)
@Changed (string)
@ChildAdded (Instance)
@ChildRemoved (Instance)
@DescendantAdded (Instance)
@DescendantRemoving (Instance)
[ Accoutrement
#AttachmentForward {Vector3}
#AttachmentPos {Vector3}
#AttachmentRight {Vector3}
#AttachmentUp {Vector3}
#BackendAccoutrementState {int}
[ Hat ]
]
[ Advanced Dragger ]
[ !Animation
#AnimationId {Content}
]
[ !AnimationTrack
$AdjustSpeed (float = 1)
$AdjustWeight (float = 1, float = 0.100000001)
$Play (float = 0.100000001, float = 1, float = 1)
$Stop (float = 0.100000001)
@KeyframeReached (string)
@Stopped
]
[ AnimationTrackState
@AdjustAnimation (float, float)
@AdjustAnimation (float, float, float)
@KetframeReached (string)
@PlayAnimation (float, float, float , float)
@StopAnimation (float, float)
@Stopped
]
[ Animator
$LoadAnimation (Instance) {Instance}
]
[ Authoring
#EditorFont {string}
#EditorFontSize {int}
#EditorTabWidth {int}
#ShowDepricatedObjects {bool}
#ShowPreliminaryObjects {bool}
]
[ Backpack ]
[ BackpackItem
#TextureId {Content}
[ Tool
#ActivationState {int}
#BackendToolState {int}
#Enabled {bool}
#Grip {CFrame}
#GripForward {Vector3}
#GripPos {Vector3}
#GripRight {Vector3}
#GripUp {Vector3}
@Activated
@Deactivated
@Equipped (Instance)
@Unequipped
[ Flag
#TeamColor {BrickColor}
]
]
[ HopperBin
*$Disable
*$ToggleSelect
#Active {bool}
#DeselectedConnectionCount {int}
#ReplicatedSelectedConnectionCount {int}
#BinType {BinType}
#TextureName
@Deselected
@ReplicatedSelected
@Selected (Instance)
]
]
[ BadgeService
$AwardBadge (int, int)
$UserHasBadge (int, int) {bool}
*$SetAwardBadgeUrl (string)
*$SetHasBadgeCooldown (int)
*$SetHasBadgeUrl (string)
*$SetIsBadgeDisabledUrl (string)
*$SetIsBadgeLegalUrl (string)
*$SetPlaceId (int)
]
[ BasePlayerGui
[ CoreGui
#Version {int}
]
[ !PlayerGui ]
[ !StarterGui
#ShowDevelopmentGui {bool}
]
]
[ BaseScript
#Disabled {bool}
#LinkedSource {Content}
[ CoreScript ]
[ Script
*$GetHash {string}
*#Source {ProtectedString}
[ LocalScript ]
]
[ StarterScript ]
]
[ BodyAngularVelocity
#P {float}
#angularvelocity {Vector3}
]
[ !BodyColors
#HeadColor {BrickColor}
#LeftArmColor {BrickColor}
#LeftLegColor {BrickColor}
#RightArmColor {BrickColor}
#RightLegColor {BrickColor}
#TorsoColor {BrickColor}
]
[ BodyForce
#force {Vector3}
]
[ BodyGyro
#D {float}
#P {float}
#cframe {CoordinateFrame}
#maxTorque {Vector3}
]
[ BodyPosition
$GetLastForce {Vector3}
$lastForce {Vector3}
#D {float}
#P {float}
#maxForce {Vector3}
#position {Vector3}
]
[ BodyThrust
#force {Vector3}
#location {Vector3}
]
[ BodyVelocity
$GetLastForce
$lastForce
#P {float}
#maxForce {Vector3}
#velocity {Vector3}
]
[ BoolValue
#Value {bool}
@Changed (bool)
]
[ BrickColorValue
#Value {BrickColor}
@Changed (BrickColor)
]
[ Button
$SetActive (bool)
@Click
]
[ ButtonBindingWidget ]
[ CFrameValue
#Value {CoordinateFrame}
@Changed (CoordinateFrame)
]
[ Camera
*$PanUnits (int)
*$TiltUnits (int)
*$Zoom (float)
#CameraSubject {Instance}
#CameraType {CameraType}
#CoordinateFrame {CoordinateFrame}
#Focus {CoordinateFrame}
]
[ ChangeHistoryService
*$GetCanRedo {Tuple}
*$GetCanUndo {Tuple}
*$Redo
*$SetEnabled (bool)
*$SetWaypoint (string)
*$Undo
]
[ !CharacterMesh
#BaseTextureId {int}
#BodyPart {BodyPart}
#MeshId {int}
#OverlayTextureId {int}
]
[ Chat
$Chat (Instance, string, ChatColor)
@Chatted (Instance, string, ChatColor)
]
[ ClickDetector
#FrontendMouseClick {bool}
#MaxActivationDistance {float}
@MouseClick
]
[ Clothing
#Outfit1 {string}
#Outfit2 {string}
[ Pants
#PantsTemplate {Content}
]
[ Shirt
#ShirtTemplate {Content}
]
]
[ CollectionService
$GetCollection (class) {table}
@ItemAdded (Instance)
@ItemRemoved (Instance)
]
[ Color3Value
#Value {Color3}
@Changed (Color3)
]
[ !Configuration ]
[ ContentFilter
*$SetFilterLimits (int, int)
*$SetFilterUrl (string)
]
[ ContentProvider
*$GetRequestQueue {table}
*$GetRequestedUrls {table}
$Preload (Content)
*$SetAssetUrl (string)
*$SetBaseUrl (string)
*$SetCacheSize (int)
*$SetThreadPool (int)
#BaseUrl {string}
#RequestQueueSize {int}
]
[ Controller
$BindButton (Button, string)
$GetButton (Button) {bool}
$UnbindButton (Button)
@ButtonChanged (Button)
[ HumanoidController ]
[ SkateboardController
#Steer {float}
#Throttle {float}
@AxisChanged (string)
]
[ VehicleController ]
]
[ ControllerService ]
[ CookieService
*$DeleteCookieValue (string)
*$GetCookieValue (string) {string}
*$SetCookieValue (string, string)
]
[ !CustomEvent
%$Connect (CustomEventReceiver)
%$Disconnect (CustomEventReceiver)
%$GetAttachedReceivers {table}
%$Raise (float)
]
[ !CustomEventReceiver
%$GetAttachedEvents {table}
&Receive (float)
]
[ !DataModelMesh
#LODX {LevelOfDetailSetting}
#LODY {LevelOfDetailSetting}
#Offset {Vector3}
#Scale {Scale}
#VertexColor {Vector3}
[ !BevelMesh
#Bevel {float}
#Bevel Roundness {float}
#Bulge {float}
[ !BlockMesh ]
[ !CylinderMesh ]
]
[ !FileMesh
#MeshId {Content}
#TextureId {Content}
[ SpecialMesh
#MeshType {MeshType}
]
]
]
[ Debris
$AddItem (Instance, double = 10)
~$addItem (Instance, double = 10)
*$SetLegacyMaxItems (bool)
~#MaxItems {int}
]
[ DebugSettings
$LegacyScriptMode
$ResetCdnFailureCounts {Tuple}
$SetBlockingRemove (bool)
#AltCdnFailureCount {int}
#AltCdnSuccessCount {int}
#AvailablePhysicalMemory {int}
#BlockMeshSize {int}
#CPU {string}
#CdnFailureCount {int}
#CdnResponceTime {double}
#CdnSuccessCount {int}
#CpuCount {int}
#CpuSpeed {int}
#DataModel {int}
#ElapsedTime {double}
#EnforceInstanceCountLimit {bool}
#ErrorReporting {ErrorReporting}
#GfxCard {string}
#InstanceCount {int}
#InstanceCountLimit {int}
#IsFmodProfilingEnabled {bool}
#IsProfilingEnabled {bool}
#IsScriptStackTracingEnabled {bool}
#JobCount {int}
#LastCdnFailureTimeSpan {double}
#LuaRamLimit {int}
#NameDatabaseBytes {int}
#NameDatabaseSize {int}
#OsPlatform {string}
#OsPlatformId {int}
#OsVer {string}
#PageFaultsPerSecond {int}
#PageFileBytes {int}
#PixelShaderModel {float}
#PlayerCount {int}
#PrivateBytes {int}
#PrivateWorkingSetBytes {int}
#ProcessCores {double}
#ProcessorTime {int}
#ProfilingWindow {double}
#RAM {int}
#ReportExtendedMachineConfiguration {bool}
#ReportSoundWarnings {bool}
#Resolution {string}
#RobloxFailureCount {int}
#RobloxRespoceTime {double}
#RobloxSuccessCount {int}
#RobloxVersion {string}
#SignalConnects {int}
#SignalFires {int}
#SystemProductName {string}
#TickCountPreciseOverride {TickCountSampleMethod}
#TotalPhysicalMemory {int}
#TotalProcessorTime {int}
#VertexShaderModel {float}
#VideoMemory {int}
#VirtualBytes {int}
]
[ Dialog
*$SignalDialogChoiceSelected (Instance, Instance)
#ConversationDistance {float}
#InUse {bool}
#InitialPrompt {string}
#Purpose {DialogPurpose}
#Tone {DialogTone}
@DialogChoiceSelected (Instance, Instance)
]
[ DialogChoice
#ResponseDialog {string}
#UserDialog {string}
]
[ DoubleConstrainedValue
#ConstrainedValue {double}
#MaxValue {double}
#MinValue {double}
@Changed (double)
]
[ Dragger
$AxisRotate (Axis = X)
$MouseDown (Instance, Vector3, table)
$MouseMove (Ray)
$MouseUp
]
[ Explosion
#BlastPressure {float}
#BlastRadius {float}
#Position {Vector3}
@Hit (Instance, float)
]
[ FaceInstance
#Face {NormalId}
[ Decal
#Shiny {float}
#Specular {float}
#Texture {Content}
#Transparency {float}
[ Texture
#StudsPerTileU {float}
#StudsPerTileV {float}
]
]
]
[ FastLogSettings
#AdornRenderStats {bool}
#AdornVB {bool}
#AdornableLifetime {bool}
#CloseDataModel {bool}
#ContentProviderCleanup {bool}
#Crash {bool}
#DataModelJobs {bool}
#DeviceLost {bool}
#FMOD {bool}
#FRM {bool}
#FullScriptCode {bool}
#GfxClusters {bool}
#HangDetection {bool}
#Http {bool}
#HttpCache {bool}
#ISteppedLifetime {bool}
#Legacy {bool}
#MegaClusterDirty {bool}
#MegaClusterInit {bool}
#MegaClusterNetwork {bool}
#MutexLifetime {bool}
#Network {bool}
#NetworkCache {bool}
#OgreEntityLifetime {bool}
#Player {bool}
#Plugins {bool}
#RbxMegaClusterInit {bool}
#RbxMegaClusters {bool}
#RenderBreakdown {bool}
#RenderBreakdownDetails {bool}
#SSAO {bool}
#ScopedConnection {bool}
#ScriptContextAdd {bool}
#ScriptContextRemove {bool}
#SignalPrints {bool}
#TaskScheduler {bool}
#TextureCompositor {bool}
#TextureCompositorFullTextures {bool}
#TextureContentProvider {bool}
#ThumbnailRender {bool}
#TouchedSignal {bool}
#Verbs {bool}
#VideoCapture {bool}
#ViewRbxBase {bool}
#WeakThreadRef {bool}
]
[ Feature
#FaceId {NormalId}
#InOut {InOut}
#LeftRight {LeftRight}
#TopBottom {TopBottom}
[ Hole ]
[ MotorFeature ]
]
[ Fire
#Color {Color3}
#Enabled {bool}
#Heat {float}
#SecondaryColor {Color3}
]
[ FlagStandService ]
[ ForceField ]
[ FriendService
*$SetBreakFriendUrl (string)
*$SetCreateFriendRequestUrl (string)
*$SetDeleteFriendRequestUrl (string)
*$SetEnabled (bool)
*$SetGetFriendsUrl (string)
*$SetMakeFriendUrl (string)
*@RemoteFriendEventSignal (int, int, FriendRequestEvent)
*@RemoteFriendStatusSignal (int, int, FriendStatus)
]
[ !FunctionalTest
$Error (string = )
$Failed (string = )
$Pass (string = )
$Passed (string = )
$Warn (string = )
#AllowSleep {bool}
#Description {string}
#Is30FpsThrottleEnabled {bool}
#PhysicsEnvironmentalThrottle {bool}
#Timeout {double}
@Ended (FunctionalTestResult, string)
]
[ GameSettings
#BubbleChatLifetime {float}
#BubbleChatMaxBubbles {int}
#ChatHistory {int}
#ChatScrollLength {int}
#CollisionSoundEnabled {bool}
#CollisionSoundVolume {float}
#HardwareMouse {bool}
#ImageUploadPromptBehavior {UploadSetting}
#MaxCollisionSounds {int}
#ReportAbuseChatHistory {int}
#SoftwareSound {bool}
#SoundEnabled {bool}
#VideoCaptureEnabled {bool}
#VideoQuality {VideoQualitySettings}
]
[ Geometry ]
[ GuiBase
#AbsolutePosition {Vector2}
#AbsoluteSize {Vector2}
[ !BillboardGui
#Active {bool}
#Adornee {Instance}
#Enabled {bool}
#ExtentsOffset {Vector3}
#Size {UDim2}
#SizeOffset {Vector2}
#StudsOffset {Vector3}
]
[ GuiObject
$TweenPosition (UDim2, EasingDirection = Out, EasingStyle = Quad, float = 1, bool = false, Function = nil) {bool}
$TweenSize (UDim2, EasingDirection = Out, EasingStyle = Quad, float = 1, bool = false, Function = nil) {bool}
$TweenSizeAndPosition (UDim2, UDim2, EasingDirection = Out, EasingStyle = Quad, float = 1, bool = false, Function = nil)
#Active {bool}
~#BackgroundColor {BrickColor}
#BackgroundColor3 {Color3}
#BackgroundTransparency {Float}
~#BorderColor {BrickColor}
#BorderColor3 {Color3}
#BorderSizePixel {int}
#DragBeginConnectionCount {int}
#DragStoppedConnectionCount {int}
#Draggable {bool}
#MouseEnterConnectionCount {int}
#MouseLeaveConnectionCount {int}
#MouseMovedConnectionCount {int}
#Position {UDim2}
#Size {UDim2}
#SizeConstraint {SizeConstraint}
#Visible {bool}
#ZIndex {int}
@DragBegin (UDim2)
@DragStopped (int, int)
@MouseEnter
@MouseLeave
@MouseMoved (int, int)
[ !Frame
#Style {FrameStyle}
[ !NotificationObject ]
]
[ GuiButton
$SetVerb (string)
#AutoButtonColor {bool}
#Modal {bool}
#MouseButton1ClickConnectionCount {int}
#MouseButton1DownConnectionCount {int}
#MouseButton1UpConnectionCount {int}
#MouseButton2ClickConnectionCount {int}
#MouseButton2DownConnectionCount {int}
#MouseButton2UpConnectionCount {int}
#Selected {bool}
#Style {ButtonStyle}
@MouseButton1Click
@MouseButton1Down (int, int)
@MouseButton1Up (int, int)
@MouseButton2Click
@MouseButton2Down (int, int)
@MouseButton2Up (int, int)
[ !ImageButton
#Image {Content}
]
[ !TextButton
#Font {Font}
#FontSize {FontSize}
#Text {string}
#TextBounds {Vector2}
~#TextColor {BrickColor}
#TextColor3 {Color3}
#TextFits {bool}
#TextTransparency {float}
#TextWrap {bool}
#TextXAlignment {TextXAlignment}
#TextYAlignment {TextYAlignment}
]
]
[ GuiLabel
[ !ImageLabel
#Image {Content}
]
[ !TextLabel
#Font {Font}
#FontSize {FontSize}
#Text {string}
#TextBounds {Vector2}
~#TextColor {BrickColor}
#TextColor3 {Color3}
#TextFits {bool}
#TextTransparency {float}
#TextWrap {bool}
#TextXAlignment {TextXAlignment}
#TextYAlignment {TextYAlignment}
]
]
[ !NotificationBox ]
[ Scale9Frame
#ScaleEdgeSize {Vector2int16}
#SlicePrefix {string}
]
[ !TextBox
*$CaptureFocus
#ClearTextOnFocus {bool}
#Font {Font}
#FontSize {FontSize}
#MultiLine {bool}
#Text {string}
#TextBounds {Vector2}
~#TextColor {BrickColor}
#TextColor3 {Color3}
#TextFits {bool}
#TextTransparency {float}
#TextWrap {bool}
#TextXAlignment {TextXAlignment}
#TextYAlignment {TextYAlignment}
@FocusLost (bool)
]
]
[ !ScreenGui
#ReplicatingAbsolutePosition {Vector2int16}
#ReplicatingAbsoluteSize {Vector2int16}
[ ~GuiMain ]
]
]
[ GuiBase3d
#Color {BrickColor}
#Transparency {float}
#Visible {bool}
[ FloorWire
#CycleOffset {float}
#From {Object}
#StudsBetweenTextures {float}
#Texture {Content}
#TextureSize {Vector2}
#To {Object}
#Velocity {float}
#WireRadius {float}
]
[ PartAdornment
#Adornee {Instance}
[ HandlesBase
[ !ArcHandles
#Axes {Axes}
#MouseButton1DownConnectionCount {int}
#MouseButton1UpConnectionCount {int}
#MouseEnterConnectionCount {int}
#MouseDragConnectionCount {int}
#MouseLeaveConnectionCount {int}
@MouseButton1Down (Axis)
@MouseButton1Up (Axis)
@MouseDrag (Axis, float, float)
@MouseEnter (Axis)
@MouseLeave (Axis)
]
[ !Handles
#Faces {Faces}
#Style {HandlesStyle}
#MouseButton1DownConnectionCount {int}
#MouseButton1UpConnectionCount {int}
#MouseEnterConnectionCount {int}
#MouseDragConnectionCount {int}
#MouseLeaveConnectionCount {int}
@MouseButton1Down (NormalId)
@MouseButton1Up (NormalId)
@MouseDrag (NormalId, float)
@MouseEnter (NormalId)
@MouseLeave (NormalId)
]
]
[ !SurfaceSelection
#TargetSurface {NormalId}
]
]
[ !PartPairLasso ]
[ PVAdornment
#Adornee {Instance}
[ !SelectionBox ]
]
[ SelectionLasso
#Humanoid {Instance}
[ !SelectionPartLasso
#Part {Instance}
]
[ !SelectionPointLasso
#Point {Vector3}
]
]
[ !TextureTrail ]
]
[ GuiService
*$AddCenterDialog (Instance, CenterDialogType, Function, Function)
*$AddKey (string)
*$AddSpecialKey (SpecialKey)
*$RemoveCenterDialog (Instance)
*$SendNotification (string, string, string, int, Function)
*$SetGlobalSizeOffsetPixel (int, int)
#IsModalDialog {bool}
#Version {int}
#ShowLegacyPlayerList {bool}
*@KeyPressed (string, string)
*@SpecialKeyPressed (SpecialKey, string)
]
[ GuidRegistryService ]
[ HtmlService
$NewWindow
]
[ HtmlWindow
$Bind
$Close
$Navigate
$Resize
$SetBody
$SetCallback
$Show
$Unbind
@DocumentComplete
]
[ ~Hopper ]
[ Humanoid
$AddCustomStatus (string) {bool}
$AddStatus (Status = Poison) {bool}
$GetStatuses {table}
$HasCustomStatus (string) {bool}
$HasStatus (Status = Poison) {bool}
$LoadAnimation (Instance) {Instance}
!$MoveTo (Vector3, Instance)
$RemoveCustomStatus (string) {bool}
$RemoveStatus (Status = Poison) {bool}
*$SetClickToWalkEnabled (bool)
!$TakeDamage (float)
#Health {float}
#Jump {bool}
#LeftLeg {Instance}
#MaxHealth {float}
#PlatformStand {bool}
#RightLeg {Instance}
#Sit {bool}
#TargetPoint {Vector3}
#Torso {Instance}
#WalkDirection {Vector3}
#WalkSpeed {float}
#WalkToPart {Instance}
#WalkToPoint {Vector3}
@Climbing (float)
@CustomStatusAdded (string)
@CustomStatusRemoved (string)
@Died
@FallingDown (bool)
@FreeFalling (bool)
@GettingUp (bool)
@HealthChanged (float)
@Jumping (bool)
@PlatformStanding (bool)
@Running (float)
@Seated (bool)
@StatusAdded (Status)
@StatusRemoved (Status)
@Strafing (bool)
]
[ InsertService
$ApproveAssetId (int)
$ApproveAssetVersionId (int)
$GetBaseCategories {table}
$GetBaseSets {table}
$GetCollection (int) {table}
$GetFreeDecals (string, int) {table}
$GetFreeModels (string, int) {table}
$GetUserCategories (int) {table}
$GetUserSets (int) {table}
$Insert (Model)
$LoadAsset (int) {Model}
$LoadAssetVersion (int) {Model}
*$SetAdvancedResults (bool, bool = false)
*$SetAssetUrl (string)
*$SetAssetVersionUrl (string)
*$SetBaseCategoryUrl (string)
*$SetBaseSetsUrl (string)
*$SetCollectionUrl (string)
*$SetFreeDecalUrl (string)
*$SetFreeModelUrl (string)
*$SetTrustLevel (float)
*$SetUserCategoryUrl (string)
*$SetUserSetsUrl (string)
@InsertError (string, string)
@InsertReady (string, Instance)
@InsertRequest (string, Content)
@InsertRequestAsset (string, int, int)
@InsertRequestAssetVersion (string, int, int)
]
[ InstancePacketCache ]
[ IntConstrainedValue
#ConstrainedValue {int}
#MaxValue {int}
#MinValue {int}
@Changed (int)
]
[ IntValue
#Value {int}
@Changed (int)
]
[ JointInstance
#C0 {CoordinateFrame}
#C1 {CoordinateFrame}
#Part0 {Instance}
#Part1 {Instance}
[ !DynamicRotate
#BaseAngle {float}
[ RotateP ]
[ RotateV ]
]
[ Glue
#F0 {Vector3}
#F1 {Vector3}
#F2 {Vector3}
#F3 {Vector3}
]
[ ManualSurfaceJointInstance
#Surface0 {int}
#Surface1 {int}
[ ManualWeld ]
[ ManualGlue ]
]
[ !Motor
#CurrentAngle {float}
#DesiredAngle {float}
#MaxVelocity {float}
[ Motor6D ]
]
[ Rotate ]
[ Snap ]
[ VelocityMotor
#CurrentAngle {float}
#DesiredAngle {float}
#Hole {Instance}
#MaxVelocity {float}
]
[ Weld ]
]
[ JointsService
$ClearJoinAfterMoveJoints
$CreateJoinAfterMoveJoints
$SetJoinAfterMoveInstance (Instance)
$ShowPermissibleJoints
]
[ !Keyframe
$AddPose (Instance)
$GetPoses (table)
$RemovePose (Instance)
#Time {float}
]
[ KeyframeSequence
$AddKeyframe (Instance)
$GetKeyframes {table}
$RemoveKeyframe (Instance)
#Loop {bool}
#Priority {AnimationPriority}
]
[ KeyframeSequenceProvider
$GetKeyframeSequence (Content) {Instance}
$RegisterActiveKeyframeSequence (Instance) {Content}
$RegisterKeyframeSequence (Instance) {Content}
]
[ Lighting
$GetMinutesAfterMidnight {double}
$GetMoonDirection {Vector3}
$GetMoonPhase {float}
$GetSunDirection {vector3}
$SetMinutesAfterMidnight (double)
#Ambient {Color3}
#Brightness {float}
#ColorShift_Bottom {Color3}
#ColorShift_Top {Color3}
#GeographicLatitude {float}
#ShadowColor {Color3}
#TimeOfDay {string}
@LightingChanged (bool)
]
[ LocalBackpack
*$GetOldSchoolBackpack {bool}
*$SetOldSchoolBackpack (bool)
]
[ LocalBackpackSwitcher ]
[ LocalBackpackTool ]
[ LocalWorkspace ]
[ LuaSettings
#DefaultWaitTime {double}
#GcFrequency {int}
#GcLimit {int}
#GcPause {int}
#GcStepMul {int}
]
[ MeshContentProvider
*$SetCacheSize (int)
]
[ Message
#Text {string}
[ ~Hint ]
]
[ Mouse
#Hit {CoordinateFrame}
#Icon {Content}
#Origin {CoordinateFrame}
#Target {Instance}
#TargetFilter {Instance}
#TargetSurface {NormalId}
#UnitRay {Ray}
#ViewSizeX {int}
#ViewSizeY {int}
#X {int}
#Y {int}
@Button1Down
@Button1Up
@Button2Down
@Button2Up
@Idle
@KeyDown (string)
@KeyUp (string)
@Move
@WheelBackward
@WheelForward
[ PluginMouse ]
]
[ NetworkMarker
@Received
]
[ NetworkPeer
*$ApplyNetworkSimulator (int = 0, int = 0)
*$LogPackets (bool)
*$SetOutgoingKBPSLimit (int)
[ NetworkClient
*$Connect (string, int, int, int = 30)
*$Disconnect (int = 3000)
#Ticket {string}
@ConnectionAccepted (string, Instance)
@ConnectionFailed (string, int, string)
@ConnectionRejected (string)
]
[ NetworkServer
*$GetClientCount {int}
*$SetIsPlayerAuthenticationRequired (bool)
*$Start (int = 0, int = 20)
*$Stop (int = 1000)
#Port {int}
@IncommingConnection (string, Instance)
]
]
[ NetworkReplicator
*$CloseConnection
*$GetPlayer {Instance}
*$GetRakStatsString (int) {string}
*$RequestCharacter
*$SendMarker {Instance}
@Disconnection (string, bool)
]
[ NetworkSettings
#DataMtuAdjust {int}
#DataSendRate {float}
#ExperimentalPhysicsEnabled {bool}
#IsQueueErrorComputed {bool}
#IsThrottledByCongestionControl {bool}
#IsThrottledByOutgoingBandwidthLimit {bool}
#MaxDataModelSendBuffer {int}
#NetworkOwnerRate {float}
#PhysicsMtuAdjust {int}
#PhysicsReceive {PhysicsReceiveMethod}
#PhysicsSend {PhysicsSendMethod}
#PhysicsSendRate {float}
#PreferredClientPort {int}
#PrintEvents {bool}
#PrintInstances {bool}
#PrintPhysicsErrors {bool}
#PrintProperties {bool}
#ReceiveRate {double}
#ReportStatURL {string}
#ServerLocalScripts {bool}
#UseInstancePacketCache {bool}
#UsePhysicsPacketCache {bool}
#WaitingForCharacterLogRate {int}
]
[ NumberValue
#Value {double}
@Changed (double)
]
[ ObjectValue
#Value {Instance}
@Changed (Instance)
]
[ PVInstance
~#CoordinateFrame {CoordinateFrame}
[ BasePart
$BreakJoints
$GetMass {float}
$MakeJoints
$Resize (NormalId = Right, int = 0) {bool}
#Anchored {bool}
#AlphaModifier {float}
#Back {Surface}
#BackParamA {float}
#BackParamB {float}
#BackSurface {SurfaceInput}
#BackSurfaceInput {InputType}
#Bottom {Surface}
#BottomParamA {float}
#BottomParamB {float}
#BottomSurface {SurfaceInput}
#BottomSurfaceInput {InputType}
#BrickColor {BrickColor}
#CFrame {CoordinateFrame}
#CanCollide {bool}
~#Color {Color3}
#DraggingV1 {bool}
#Elasticity {float}
#Friction {float}
#Front {Surface}
#FrontParamA {float}
#FrontParamB {float}
#FrontSurface {SurfaceInput}
#FrontSurfaceInput {InputType}
#Left {Surface}
#LeftParamA {float}
#LeftParamB {float}
#LeftSurface {SurfaceInput}
#LeftSurfaceInput {InputType}
#Locked {bool}
#Material {Material}
#NetworkOwnerV3 {SystemAddress}
#NetworkIsSleeping {bool}
#Position {Vector3}
#Reflectance {float}
#ResizeIncrement {int}
#ResizableFaces {Faces}
#Right {Surface}
#RightParamA {float}
#RightParamB {float}
#RightSurface {SurfaceInput}
#RightSurfaceInput {InputType}
#RotVelocity {Vector3}
#Size {Vector3}
#Top {Surface}
#TopParamA {float}
#TopParamB {float}
#TopSurface {SurfaceInput}
#TopSurfaceInput {InputType}
#Transparency {float}
#Velocity {Vector3}
@LocalSimulationTouched (Instance)
~@OutfitChanged
%@StoppedTouching (Instance)
@Touched (Instance)
[ Cluster
$GetCell (int, int, int) {int}
$SetCell (int, int, int, int)
$SetCellFull (int, int, int, int, int, int)
$compressionTest
#ClusterGrid {string}
]
[ CornerWedgePart ]
[ FormFactorPart
#formFactor {FormFactor}
[ FlagStand
#TeamColor {BrickColor}
@FlagCaptured (Instance)
]
[ Part
#Shape {PartType}
[ !Platform ]
[ Seat ]
[ !SkateboardPlatform
$ApplySpecificImpulse (Vector3)
#Controller {Instance}
#ControllingHumanoid {Instance}
#MoveState {MoveState}
#Steer {int}
#StickyWheels {bool}
#Throttle {int}
@Equipped (Instance, Instance)
@MoveStateChanged (MoveState, MoveState)
@Unequipped (Instance)
]
[ SpawnLocation
#AllowTeamChangeOnTouch {bool}
#Neutral {bool}
#TeamColor {BrickColor}
]
]
[ WedgePart ]
]
[ TrussPart
#Style {Style}
]
[ VehicleSeat
#AreHingesDetected {int}
#HeadsUpDisplay {bool}
#MaxSpeed {float}
#Steer {int}
#Throttle {int}
#Torque {float}
#TurnSpeed {float}
]
]
[ Model
$BreakJoints
$GetModelCFrame {CFrame}
$GetModelSize {Vector3}
$MakeJoints
$MoveTo (Vector3)
$TranslateBy (Vector3)
~$move (Vector3)
#PrimaryPart {Instance}
[ RootInstance
[ Workspace
*$BreakJoints (table)
$FindPartOnRay (Ray, Instance) {Tuple}
$FindPartsInRegion3 (Region3, Instance, int = 20) {table}
*$InsertContent (Content) {table}
*$MakeJoints (table)
*$SetPhysicsThrottleEnabled (bool)
*$ZoomToExtents
#CurrentCamera {Instance}
#DistributedGameTime {double}
]
]
[ Status ]
]
]
[ PersonalServerService
*$Demote (Instance)
*$GetBuildTools {string}
*$Promote (Instance)
*$SetPersonalServerBuildToolsUrl (string)
*$SetPersonalServerGetRankUrl (string)
*$SetPersonalServerSetRankUrl (string)
]
[ PhysicsPacketCache ]
[ PhysicsService
@AssemblyAdded (Instance)
@AssemblyRemoved (Instance)
]
[ PhysicsSettings
#AllowSweep {bool}
#AreAnchorsShown {bool}
#AreAssembliesShown {bool}
#AreAwakePartsHighlighted {bool}
#AreContactPointsShown {bool}
#AreMechanismsShown {bool}
#AreModelCoordsShown {bool}
#AreOwnersShown {bool}
#ArePartCoordsShown {bool}
#AreRegionsShown {bool}
#AreSleepPartsHighlighted {bool}
#AreUnalignedPartsShown {bool}
#AreWorldCoordsShown {bool}
#Is30FpsThrottleEnabled {bool}
#IsReceiveAgeShown {bool}
#IsTreeShown {bool}
#ParallelPhysics {bool}
#PhysicsEnviromentalThrottle {EnvironmentalPhysicsThrottle}
]
[ Player
$DistanceFromCharacter (Vector3) {float}
*$GetFriendStatus (Instance) {FriendStatus}
*$GetWebPersonalServerRank {string}
$HasBuildPermission (BuildPermission) {bool}
$IsBestFriendsWith (int) {bool}
$IsFriendsWith (int) {bool}
$IsInGroup (int) {bool}
%$LoadBoolean (string) {bool}
*$LoadCharacter (bool = true)
*$LoadData
%$LoadInstance (string) {Instance}
%$LoadNumber (string) {float}
%$LoadString (string) {string}
*$RemoveCharacter
*$RequestFriendship (Instance)
*$RevokeFriendship (Instance)
%$SaveBoolean (string, bool)
*$SaveData
%$SaveInstance (string, Instance)
*$SaveLeaderboardData
%$SaveNumber (string float)
%$SaveString (string, string)
*$SetAccountAge (int)
*$SetMembershipType (MembershipType)
*$SetSuperSafeChat (bool)
*$SetWebPersonalServerRank (int) {bool}
$WaitForDataReady
~*$SetUnder13 (bool)
#AccountAge {int}
#AccountAgeReplicate {int}
#Character {Instance}
#CharacterAppearance {string}
#ChatMode {ChatMode}
#DataComplexity {int}
*#DataComplexityLimit {int}
#DataReady {bool}
#Guest {bool}
#MembershipType {MembershipType}
#MembershipTypeReplicate {MembershipType}
#Neutral {bool}
#OsPlatform {string}
#SimulationRadius {float}
#SuperSafeChatReplicate {bool}
#TeamColor {BrickColor}
#userId {int}
@CharacterAdded (Instance)
@CharacterRemoving (Instance)
@Chatted (string, Instance)
*@FriendStatusChanged (Instance, FriendStatus)
*@HoverOnPlayerChanged (Instance)
@Idled (double)
*@Kill
*@LockResult (Instance, bool)
*@MouseDownOnPlayer (Instance)
*@RemoteFriendServiceSignal (bool, int)
*@RemoteInsert (string, Vector3)
*@RequestLock (Instance)
*@RequestUnlock (Instance)
*@ScriptSecurityError (string, string, string)
*@StatsAvailable (string)
]
[ PlayerCamera ]
[ PlayerHUD ]
[ PlayerMouse
#Button1DownConnectionCount {int}
#Button1UpConnectionCount {int}
#Button2DownConnectionCount {int}
#Button2UpConnectionCount {int}
#EnableReplication {bool}
#IdleConnectionCount {int}
#KeyDownConnectionCount {int}
#KeyUpConnectionCount {int}
#MouseDelta {Vector2int16}
#MouseHit {CFrame}
#MouseOrigin {CFrame}
#MousePosition {Vector2int16}
#MouseTarget {Instance}
#MouseTargetSurface {NormalId}
#MouseTargetFilter {Instance}
#MouseUnitRay {Ray}
#MoveConnectionCount {int}
#WheelBackwardConnectionCount {int}
#WheelForwardConnectionCount {int}
#WindowSize {Vector2int16}
@Button1Down
@Button1Up
@Button2Down
@Button2Up
@Idle
@KeyDown (string)
@KeyUp (string)
@Move
@WheelBackward
@WheelForward
]
[ Players
*$AddLeaderboardKey (string)
*$Chat (string)
*$CreateLocalPlayer (int) {Instance}
*$GetPlayerByID (int) {Instance}
$GetPlayerFromCharacter (Instance) {Instance}
$GetPlayers {table}
*$ReportAbuse (Instance, string)
*$SetAbuseReportUrl (string)
*$SetBuildToolsUrl (string)
*$SetBuildPermissionsUrl (string)
*$SetChatFilterUrl (string)
*$SetChatStyle (ChatStyle = Classic)
*$SetLoadDataUrl (string)
*$SetSaveDataUrl (string)
*$SetSaveLeaderboardDataUrl (string)
*$SetSysStatsUrl (string)
*$SetSysStatsUrlId (string)
*$TeamChat (string)
*$WhisperChat (string, Instance)
~$playerFromCharacter (Instance) {Instance}
~$players {table}
#BubbleChat {bool}
#ClassicChat {bool}
#LocalPlayer {Instance}
#MaxPlayers {int}
#NumPlayers {int}
*@FriendRequestEvent (Instance, Instance, FriendRequestEvent)
*@GameAnnounce (string)
@PlayerAdded (Instance)
*@PlayerAddedEarly (Instance)
*@PlayerChatted (PlayerChatType, Instance, string, Instance)
@PlayerRemoving (Instance)
*@PlayerRemovingLate (Instance)
]
[ Plugin
$Activate (bool)
$CreateToolbar (string) {Instance}
$GetMouse {Instance}
@Deactivation
]
[ Pose
$AddSubPose (Instance)
$GetSubPoses {table}
$RemoveSubPose (Instance)
#CFrame {CoordinateFrame}
#MaskWeight {float}
#Weight {float}
]
[ PseudoPlayer
$DistanceFromCharacter (Vector3) {float}
#PlayerGui {Instance}
#userId {int}
]
[ RayValue
#Value {Ray}
@Changed (Ray)
]
[ ReflectionMetadata ]
[ ReflectionMetadataCallbacks ]
[ ReflectionMetadataClasses ]
[ ReflectionMetadataEvents ]
[ ReflectionMetadataFunctions ]
[ ReflectionMetadataItem
#Browsable {bool}
#Deprecated {bool}
#Preliminary {bool}
#summary {string}
[ ReflectionMetadataClass
#ExplorerImageIndex {int}
#ExplorerOrder {int}
]
[ ReflectionMetadataMember ]
]
[ ReflectionMetadataProperties ]
[ ReflectionMetadataYieldFunctions ]
[ RenderHooksService
*$AddMaterialFilter (string)
*$CaptureMetrics
*$ClearMaterialFilter
*$DisableQueue (int)
*$EnableQueue (int)
*$GetDeltaAve {double}
*$GetDrawCallBucketLimit (int) {int}
*$GetDrawCallBucketNum {int}
*$GetDrawCallBucketValue (int) {int}
*$GetGPUDelay {double}
*$GetPresentTime {double}
*$GetRenderAve {double}
*$GetTriCount {int}
*$ReloadShaders
*$ResizeWindow (int, int)
]
[ RenderSettings
#AASamples {AASamples}
#AluminumQuality {MaterialQuality}
#AlwaysDrawConnectors {bool}
#Antialiasing {Antialiasing}
#AutoFRMLevel {int}
#BatchSize {float}
#Bevels {Bevels}
#CompoundMaterialQuality {MaterialQuality}
#CorrodedMetalQuality {MaterialQuality}
#DebugCullBlockCount {int}
#DebugDisableDebriService {bool}
#DebugFRMCullHumanoids {bool}
#DebugLogFRMLogVariables {bool}
#DiamondPlateQuality {MaterialQuality}
#EagerBulkExecution {bool}
#FrameRateManager {Framerate Manager}
#GrassQuality {MaterialQuality}
#IceQuality {MaterialQuality}
#IsAggregationShown {bool}
#IsSynchronizedWithPhysics {bool}
#PlasticQuality {MaterialQuality}
#QualityLevel {QualityLevel}
#Resolution {Resolution}
#Shadow {Shadow}
#ShowBoundingBoxes {bool}
#SlateQuality {MaterialQuality}
#TextureCompositingEnabled {bool}
#TrussDetail {GeometryQuality}
#WoodQuality {MaterialQuality}
#graphicsMode {GraphicsMode}
#profileName {string}
]
[ !RocketPropulsion
$Abort
$Fire
#CartoonFactor {float}
#MaxSpeed {float}
#MaxThrust {float}
#MaxTorque {Vector3}
#Target {Instance}
#TargetOffset {Vector3}
#TargetRadius {float}
#ThrustD {float}
#ThrustP {float}
#TurnD {float}
#TurnP {float}
@ReachedTarget
]
[ RunService
*$Pause
*$Reset
*$Run
@Heartbeat (double)
@Stepped (double, double)
]
[ ScriptContext
*$AddCoreScript (int, Instance, string)
*$AddStarterScript (int)
*$GetHeapStats (bool = true) {Tuple}
*$GetScriptStats {Tuple}
*$LibraryRegistrationComplete
*$RegisterDevelopmentLibrary (string, Instance)
*$RegisterLibrary (string, int)
*$RegisterRobloxLibrary (string, string)
*$SetCollectScriptStats (bool = false)
*$SetTimeout (double)
*#GarbageCollectionFrequency {int}
*#GarbageCollectionLimit {int}
#ScriptsDisabled {bool}
*@CamelCaseViolation (Instance, string, Instance)
%@Error (string, string, Instance)
*@NonScriptableAccess (string, Instance)
]
[ ScriptInformationProvider
*$SetAccessKey (string)
*$SetAssetUrl (string)
]
[ Selection
*$Get {table}
*$Set (table)
@SelectionChanged
]
[ ServiceProvider
$GetService (string) {Instance}
~$service (string) {Instance}
@Close
*@CloseLate
@ServiceAdded (Instance)
@ServiceRemoved (Instance)
[ DataModel
*$ClearContent (bool)
*$ClearMessage
*$FinishShutDown (bool)
*$GetJobIntervalPeakFraction (string, double) {double}
*$GetJobTimePeakFraction (string, double) {double}
*$GetJobsExtendedStats {table}
*$GetJobsInfo {table}
*$GetObjects (Content) {table}
$GetRemoteBuildMode {bool}
*$HttpGet (string, bool = false) {string}
*$HttpGetAsync (string) {string}
*$HttpPost (string, string, bool = false) {string}
*$HttpPostAsync (string, string) {string}
$IsGearTypeAllowed (GearType) {bool}
*$Load (Content)
*$LoadPlugins
*$ReportMeasurement (string, string, string, string, string)
*$Save (Content)
*$SaveToRoblox {bool}
*$ServerSave
*$SetCreatorID (int, CreatorType)
*$SetGearSettings (GearGenreSetting, int)
*$SetGenre (Genre)
*$SetJobsExtendedStatsWindow (double)
*$SetMessage (string)
*$SetMessageBrickCount
*$SetPlaceID (int, bool = false)
*$SetRemoteBuildMode (bool)
*$SetScreenshotInfo (string)
*$SetServerSaveUrl (string)
*$SetVideoInfo (string)
*$Shutdown
*$ToggleTools
~*$get (string) {table}
#CreatorId {int}
#CreatorType {CreatorType}
#GearGenreSetting {GearGenreSetting}
#Genre {Genre}
#JobId {string}
#LocalSaveEnabled {bool}
#PlaceId {int}
#Workspace {Instance}
~#workspace {Instance}
&RequestShutdown {bool}
@AllowGearTypeChanged
@ItemChanged (Instance, string)
]
[ GlobalSettings ]
[ PluginManager
$CreatePlugin {Instance}
]
[ UserSettings
$Reset
]
]
[ ShirtGraphic
#Graphic {Content}
]
[ !Skin
#SkinColor {BrickColor}
]
[ Sky
#CelestialBodiesShown {bool}
#SkyboxBk {Content}
#SkyboxDn {Content}
#SkyboxFt {Content}
#SkyboxLf {Content}
#SkyboxRt {Content}
#SkyboxUp {Content}
#StarCount {int}
]
[ !Smoke
#Color {Color3}
#Enabled {bool}
#Opacity {float}
#RiseVelocity {float}
#Size {float}
]
[ SocialService
*$SetBestFriendUrl (string)
*$SetFriendUrl (string)
*$SetGroupUrl (string)
*$SetPackageContentsUrl (string)
*$SetStuffUrl (string)
]
[ Sound
$Pause
$Play
$Stop
#IsPaused {bool}
#IsPlaying {bool}
#Looped {bool}
#Pitch {float}
#PlayCount {int}
#PlayOnRemove {bool}
#SoundId {Content}
#Volume {float}
[ StockSound ]
]
[ SoundService
$PlayStockSound (SoundType)
#AmbientReverb {ReverbType}
#DistanceFactor {float}
#DopplerScale {float}
#RolloffScale {float}
]
[ Sparkles
#Enabled {bool}
#SparkleColor {Color3}
]
[ SpawnerService ]
[ StarterGear ]
[ StarterPack ]
[ Stats ]
[ StatsItem
*$GetValue (double)
*$GetValueString (string)
[ ProfilingItem
*$GetTimes (double = 0) {Tuple}
*$GetTimesForFrames (int = 1) {Tuple}
]
[ RunningAverageItemInt ]
[ RunningAverageItemDouble ]
]
[ StringValue
#Value {string}
@Changed (string)
]
[ StudioTool
#Enabled {bool}
@Activated
@Deactivated
@Equipped (mouse)
@Unequipped
]
[ TaskScheduler
*$SetThreadShare (double, int)
#AreArbitersThrottled {bool}
#BudgetEnforced {bool}
#Concurrency {ConcurrencyModel}
#NumRunningJobs {double}
#NumSleepingJobs {double}
#NumWaitingJobs {double}
#PriorityMethod {PriorityMethod}
#SchedulerDutyCycle {double}
#SchedulerRate {double}
#SleepAdjustMethod {SleepAdjustMethod}
#ThreadAffinity {double}
#ThreadPoolConfig {ThreadPoolConfig}
#ThreadPoolSize {int}
#ThrottledJobSleepTime {double}
]
[ Team
#AutoAssignable {bool}
#AutoColorCharacters {bool}
#Score {int}
#TeamColor {BrickColor}
]
[ Teams
$GetTeams {table}
$RebalanceTeams
]
[ TeleportService
$Teleport (int)
*$TeleportCancel
*$TeleportImpl (int, string)
$TeleportToSpawnByName (int, string)
&ConfirmationCallback (string, int, string) {bool}
]
[ TerrainService
$CellToWorld (int, int, int) {Vector3}
$CountCells {int}
$GetCellFull {Tuple}
$GetTerrainSizeInCells {Tuple}
$GetTerrainSizeInStuds {Vector3}
$SetCellFull (int, int, int, int, int, int)
$SetEnabled (bool)
$WorldToCell (Vector3) {Tuple}
$WorldToCellPreferEmpty (Vector3) {Tuple}
$WorldToCellPreferSolid (Vector3) {Tuple}
]
[ TextService ]
[ TextureContentProvider
*$SetCacheSize (int)
]
[ Timer ]
[ Toolbar
$CreateButton (string, string, string) {Instance}
]
[ !TouchTransmitter
#Target {Instance}
]
[ TweenService ]
[ UserGameSettings
*$GetTutorialState (string) {bool}
*$InFullScreen {bool}
*$InStudioMode {bool}
*$SetTutorialState (string, bool)
#AllTutorialsDisabled {bool}
#CompletedTutorials {string}
#ControlMode {ControlMode}
#VideoUploadPromptBehavior {UploadSetting}
]
[ Vector3Value
#Value {Vector3}
@Changed (Vector3)
]
[ VirtualUser
*$Button1Down (Vector2)
*$Button1Up (Vector2)
*$Button2Down (Vector2)
*$Button2Up (Vector2)
*$ClickButton1 (Vector2)
*$ClickButton2 (Vector2)
*$MoveMouse (Vector2)
*$SetKeyDown (string)
*$SetKeyUp (string)
*$TypeKey (string)
]
[ Visit
*$GetUploadUrl {string}
*$SetPing (string, int)
*$SetUploadUrl (string)
]
]